Friday, January 4, 2013

Panglima Tigris

"Panglima Tigris" - Done using Zbrush as a base sculpt and then paint over in Photoshop.

Saturday, December 22, 2012

Amani

Last update on 2012!

Her name is Amani (fictional character). Sculpted using Zbrush 4R4 and paintover using Photoshop..

Friday, September 7, 2012

Namira


Another girl sculpt.. took 2 nights to do. :)

Tuesday, September 4, 2012

LUNA


Luna.. My first attempt sculpting a woman in Zbrush. I'm really inspired by Serge Birault's pin-up artwork. Need more practice.......

Thursday, August 9, 2012

1st attempt zbrush caricature


hmm...need more practise.. made in zbrush 4R3 

Wednesday, August 8, 2012

finally, an update

Woah! Last update 19 July 2011?!.... How time flies when you are really into something.
Since then, many things happen. Glue studios won several awards. Won a 50k grant in IPCC. Moved to a new office in MAC3 facilities in Cyberjaya. Completed a sizzle trailer for Glue's new IP "Rimba Racer" and many other jobs and opportunities coming in.

Okey, latest sculpts I've made in Zbrush 4R3.


Serberus.

Trying out new Dynamesh features in Zbrush.. Sculpt base from zbrush's dog template. Approx 5-7 hours maybe...



Lion Boss

Based from Capcom's game character.. Don't know what his name although he looks cool. Did it in approx 7-8 hours in Zbrush 4R3...

Tuesday, July 19, 2011

Alfred Ex-Machina

Inspired by upcoming Deus Ex: Human Revolution game...
Took approximately 4 days, modeled in Maya and Zbrush.




Friday, July 15, 2011

NoXr

1st update for 2011! Yeay!


Tuesday, December 21, 2010

Espira


Espira. I was hyped by the last KL Internation Motorsports event and decide to try to do car modeling for the 1st time. The design was inspired by many car such as proton espire, mazda, audi

Sculptris 01 - Hell-grandad


Sculpted months ago using free sculpting software....

Perghh~!!! Lama gila x update blog!

It's been a while since my last update (1 1/2 year).....

Okay. The updates.... hmmm~ nothing happen much during that period. Haven't got much time do doodle2.

In April, I've started working at Glue Studios Sdn. Bhd. --> click click clickkhttp://gluestudios.my/

After many2 months of blood, sweat and tears working hard (and playing hard too), finally in the Kre8tif! award ceremony which was organized by MDeC, we have won 2 award : Special Mention Award for Short Animation award and Best Start-up Company award. :) ~alhamdulillah

Monday, May 18, 2009

Kasidah Cinta : sculpture


Just quick doodle while listening to dewa - kasidah cinta song. :P

Same method as hammerhead and saladdin but this was a bit hard. Its hard too sculpt 2 seperate object from single object..haha. i should use subtool next time.. took 3-4 hours to do.

Sunday, May 17, 2009

Saladdin:sculpture


Another sculpt and took 3 hours to do. I use same method as the last hammerhead:sculpture. 

Saturday, May 16, 2009

Hammerhead:sculpture


Finally after a long hiatus in zbrushing at my home due to my personal problem, now i'm getting back on track! I should move on and never ever2 again mix personal life and work. :) 

Just a doodle, i dont have any idea what todo. Sculpt it from a big block, and sculpt it using rake and clay tube tool. No zsphere2. Just like a sculptor and his rock and tools. 

Saturday, February 28, 2009

pakcik uncle




doodle pakcik tua.. approx 1 1/2 hour in zbrush. base model is from previous work (abu).

Thursday, February 19, 2009

luas lagi mata memandang





another playtime with vue. ~weeeweee

Wednesday, February 18, 2009

tanah yg luas





Just messing with vue 7. Still learning. Each image took nearly half an hour to render. ~weeeee *thx hakim for reminding to update! haha. x tpk pn nk hapdet!

Saturday, January 3, 2009

2009 doodle

Just messing with zsphere. 1st time create a model using zsphere in zbrush.  Took mybe 6-8 hours. 

Wednesday, December 31, 2008

Inspiration from Starcraft

This is the final entry of 2008.  The base model was done in Maya 2009. The  detailing, sculpting, texturing and rendering  all done in Zbrush 3.1. :P ...Goodbye 2008, and hello 2009 \(^.^)/ yeaaayy!....

Monday, December 29, 2008

another wip update!

Update from yesterday's post. Added the armor, and clothes. All were made in Maya and sculpted in Zbrush. Next, texturing and rendering.