Saturday, January 3, 2009

2009 doodle

Just messing with zsphere. 1st time create a model using zsphere in zbrush.  Took mybe 6-8 hours. 

Wednesday, December 31, 2008

Inspiration from Starcraft

This is the final entry of 2008.  The base model was done in Maya 2009. The  detailing, sculpting, texturing and rendering  all done in Zbrush 3.1. :P ...Goodbye 2008, and hello 2009 \(^.^)/ yeaaayy!....

Monday, December 29, 2008

another wip update!

Update from yesterday's post. Added the armor, and clothes. All were made in Maya and sculpted in Zbrush. Next, texturing and rendering.

WIP update

New update! still work in progress. Inspired by Zeratul, character in Starcraft universe. 

Saturday, September 6, 2008

Village Girl


Happy Ramadhan and happy fasting to all my fasting (and not fasting) friends. 1st weekend of fasting month, and as usuall, I'll try to keep busy on the weekends to try to create something new. This is 3d model of a fictional character. Let's just call her......erm.. Kak Siti...wait2, too typical...hmm.. Kak Ros.. no no no....call her... Kak Ani....The model took me about 6 hours i think to model and texture. I use Facegen to create the face and ncloth to simulate the baju kurung and tudung. Then sculpt a bit in zbrush especially at the tudung area. The cloth simulation for tudung looks more like alas meja than supposedly the tudung. Texture in photoshop, and then rendering in Maya software. I tried to render in Mental Ray, but i sucks in MR settings. So I just used method that I comfortable with. After render, compositing in Photoshop. ~Done



Some other angles and 3d maya models of Kak Ani.

Sunday, August 24, 2008

Merdeka modelling practice

Nearly a month without update. Now I have a job as a 3d modeller in Shock3d. Don't have time to touch maya at home. Balik kerja, tido, bgn pagi pergi kerja. Everydya i'll woke up at 6.50, 7.30 went to the bus stop, then take LRT to KL sentral. Then take a bus to TTDI. It took me 2 hours per trip. huhu. That is my daily routine now. :p .. For this project, i somehow inspired to do model of chedet/tun mhathir...Maybe Merdeka is coming next week and i get patriotic somehow :p.   So this is it. It took me 5-7 hours to finish it i guess, minus the time i took to play games, golek2, eat and watch tv. I used Facegen to generate the basic shape of the face, then export it into roadkill to do uv unwrap. Then export to zbrush to sculpt2. then i projected some images of chedet onto the model, brush2 suclpt2 here and then finish. 

Friday, August 1, 2008

Abu completed!



Yeay! Abu is finally complete. It took me 2 days to learn the process of uv pelting that would only took several minutes to do.  Argh, what a waste of time. Abu's cloth was simulated by ncloth. I learnt from my mistakes of ncloth from my fyp. I then realized that the way i modelled the cloth in my fyp is wrong. Huhuu.  Rendered in maya software and maya vector, then photoshop it. Then, voila!