Sunday, August 24, 2008

Merdeka modelling practice

Nearly a month without update. Now I have a job as a 3d modeller in Shock3d. Don't have time to touch maya at home. Balik kerja, tido, bgn pagi pergi kerja. Everydya i'll woke up at 6.50, 7.30 went to the bus stop, then take LRT to KL sentral. Then take a bus to TTDI. It took me 2 hours per trip. huhu. That is my daily routine now. :p .. For this project, i somehow inspired to do model of chedet/tun mhathir...Maybe Merdeka is coming next week and i get patriotic somehow :p.   So this is it. It took me 5-7 hours to finish it i guess, minus the time i took to play games, golek2, eat and watch tv. I used Facegen to generate the basic shape of the face, then export it into roadkill to do uv unwrap. Then export to zbrush to sculpt2. then i projected some images of chedet onto the model, brush2 suclpt2 here and then finish. 

Friday, August 1, 2008

Abu completed!

Yeay! Abu is finally complete. It took me 2 days to learn the process of uv pelting that would only took several minutes to do.  Argh, what a waste of time. Abu's cloth was simulated by ncloth. I learnt from my mistakes of ncloth from my fyp. I then realized that the way i modelled the cloth in my fyp is wrong. Huhuu.  Rendered in maya software and maya vector, then photoshop it. Then, voila!